Emma G - Ruberg’s Intervention and their Reticence to Define
A) Perhaps the best summary of Ruberg’s
tripartite intervention occurs on pg. 419, when they state that,
“The
intervention that I am staging here is…[1] proposing queer indie games
specifically as a form of digital humanities and American Studies scholarship…[2]
arguing that that these particular games and their creators model
counter-strategies for cultural critique that can point us toward an
alternative vision of the digital humanities that is political, personal,
playful – [3] one that operates as much in practice as in theory.”
In other words,
1) We (scholarly readers) should view
queer indie game makers as existing DH/AMST scholars – their creations
and the discourses surrounding them are evidence of the work ‘official’
scholars in these fields produce.
2) Queer games are cultural texts that urge
future DH scholarship to critically ‘play with’ identity politics – e.g.: the
personal is/as political (but not in the second wave white feminism type of way
from which this phrase derives) – of historically marginalized groups by positioning
members of these groups within the field
a. See p. 420: “…one aim of
this work is to expand and diversify the network of stakeholders invested in
the digital humanities”
b. See also 422: “One of the key goals of
arguing for queer indie game making as a form of [DH] scholarship: to recenter
the lives of queer folks and the works that they create within a field that
often continues to marginalize LGBTQ perspectives”
3) And that, for these creators, ‘playing
with’ personal(ity) principles and political person(a)s means both to theorize
and create (denoting that the two are co-constitutive.
a. See p. 423: “These game makers are
themselves engaged in rigorous critical ‘scholarship,’ loosely defined, through
their video games” and “the spirit of cultural critique runs through their
work”
In
order to offer some guidelines for a description of the Digital Humanities and
DH work, Ruberg conceptualizes “DH as a ‘constellation’ of existing work (and
potential future work) grouped around a shared interest in the place where
culture meets the digital” (pp. 420-421). In other words, they are disavowing a
strict (structuralist) definition, beginning with a caveat:
B)
“There is no single, static definition of DH, yet proceeding
without such a definition would enact a kind of gatekeeping, inviting only
those already familiar with the standards and debates that surround the
ontologies of DH into this discussion of queer video games” (p. 420).
Ruberg is also careful to point out
that, “the
work most often deemed questionable or simply not-DH has been the most
expressive in its form, radical in its politics, and explicit in its investment
in the work and lives of women, queer people, people of color, and other
marginalized subjects” (p. 420)
So they expand
upon their definition by saying,
“This work may
use digital tools to augment the work of the humanities, or use humanities
frameworks to enrich the study of the digital…[it]… brings together the digital
and the human in order to understand one, the other, or both in new ways. [It
is] a set of meaning making practices in which culture and its products stand
in intimate relation to technology…there is no hard boundary and the edges of
DH…by looking at the stars in the night sky of DH from different angles and
with different patterns in mind, one can welcome additional points into the
constellation…The downside and upside of this approach to DH are the same: that
by being broad, inclusive, permeable, and open to interpretation, the
parameters of the digital humanities become potentially endless and
intentionally unclear” (p. 421).
The question I
pose is generated by a juxtaposition of Ruberg’s ‘constellation’ with James
Carey’s discussion of map-drawing in his monograph. In a discussion regarding
space, he writes:
“Space
is made manageable by the reduction of information. By doing this,
however, different maps bring the same environment alive in different ways;
they produce quite different realities. Therefore, to live within the purview
of different maps is to live within different realities” (p. 22).
My Question:
Based on
Carey’s description of the diminutive drawing of maps, what about DH being
“potentially endless and intentionally unclear” might be favorable/
unfavorable, valuable/destitute, revealing/concealing, etc.?
I hope you're all well!
Best,
Emma
I hope you're all well!
Best,
Emma
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