Tyler: Museums as “Laboratories of Change”
Museums as “Laboratories of Change”
Penz argues that 21st-century museums
have become “laboratories of change” through their relationship with cinema. Audiovisual
media and handheld devices are ubiquitous in the contemporary museum environment.
This use of media not only attracts new visitors and facilitates different
styles of learning/discovery, but it also points to the deep connections between
museums and cinema. Both institutions developed in the Victorian era, struggled
in the mid-20th-century, and reinvented themselves in the 1980s (280).
Today, museums like Louvre co-produce feature films. Such projects make museums
“lively institutions” that are fully engaged in the art world (281). Through cinema,
museums can maintain their relevance and encourage educational experiences,
making them laboratories of creative, social change.
However, Penz also argues that the
architecture and layout of a museum will affect the visitor’s experience, and
thus the message they take away. Victorian buildings were designed to mimic
theater or cinema by controlling the visitors’ gaze. This style, known as “promenade
architecture,” was designed to be walked through from beginning to end, giving
the viewer discreet pockets of interest (289). The art museum in my hometown of
St. Louis is an excellent example of such a style, a beautiful building built for
the 1904 World’s Fair. The halls are grand, wide, and marbled, designed to be
walked through slowly as you admire the paintings that line the wall.
Other museums opt for a “narrative”
experience that the visitor follows from beginning to end. Although the visitors’
movements are carefully choreographed, the building is designed to give them
information in increments and create affective experiences, typically through
the use of audio-visual media (289). This reminds me of the Titanic Museum in
Branson, Missouri (it’s delightfully tacky, yet somehow educational). Other museums
are designed to encourage exploration. Rather than presenting a single narrative,
small narratives are placed in discreet areas, allowing visitors to choose
which parts of the museum they would like to explore. By presenting visitors
with choices, such spaces create a “democratic interpretation of knowledge”
(290). This type of museum reminds me of the “Pull of the Horses” exhibit at
the library.
In sum, the design and layout of an
exhibit encourages viewing patterns and informs how the visitor may interpret information.
However, I wonder if these styles can be combined. For example, could you
create a narrative experience where there are key affective moments while also
allowing for a “democratic interpretation of knowledge?” Additionally, what are
the larger social/political consequences of a museum layout? For example, would
a “democratically” designed layout encourage a sense of individual
responsibility?
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